Storing and retrieving game state

Storing and retrieving game state

Adding game state in GDScript

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1 min read

Next installment of the Intro to Godot 2D game development 10 part series is out.

In this lesson we cover adding a game state storage class. This enables state to be recorded on one scene, then retrieved on any other scene in the game.

At this point, this TicTacToe game has all the needed functionality. In the next and final three videos we will cover visual polish, effects and sound.