Godot 4: New features in GDScript 2.0
Learning the new annotations and export syntax features

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Learning the new annotations and export syntax features

Working with the node formerly known as KinematicBody The node formerly known as KinematicBody When making 3D games in Godot 3 it was very common to base the player character on the KinematicBody node as they are a special type of Physics Body ment t...

Working with meshes and textures in Godot 4 Hello, I’ve published another video game development tutorial on Youtube. In this edition there is a gentle yet thorough introduction to the concept of polygon meshes and their applied textures. There is ...

Working with 3D models in Godot Hello, after finishing my 10 part series on an introduction to 2D game development in Godot, I’ve decided to return to the topic of 3D. Also I’ve decided to retire Godot 3, all future videos will use Godot 4 (until 5 c...

Building TicTacToe in Godot Really excited to release this final lesson, part 10. It feels great to complete these sorts of personal projects. I learned a lot in this process, not only Godot game development, but probably more so in regards to video...

Improving a game's UI in the Godot editor

ExploreGameDev
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